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-
- Enemies to design:
-
- NB * = already used for something else so no more
- memory used.
-
- Overall guidelines:
- 32 colours
- 3 directions to draw: front view,
- right view and back view.
- 4 frames of animation on each view
- + a single front frame with gun firing
- or spitting etc.
- 4-frame dying animation.
-
- Aliens can be of any size but unless
- VERY big+important should be no more
- than 64*64 pixels. Large impressive
- ones can be 128*128 but it should be
- noted that using these in a level may
- restrict the variety of other aliens
- available for that level.
-
- No aliens should be entirely robotic-
- if they are, we will design a vector
- object version (less memory+better
- looking)
-
- Any bullets required for the alien to
- fire must also be drawn. If a seperate
- palette is necessary, draw on a seperate
- screen; don't use 64 colour screen!
-
- Any 'special moves' the alien does
- can only sensibly be drawn from front
- view + no more than 4 frames. Would
- be possible to construct longer anims
- from those four frames (eg pulsing before
- shooting).
-
- If animations are of any form other than
- 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4 etc,
- could you make a list of the order?
-
- Red aliens:
- First Generation Breed
-
- Cannon fodder to force usage of ammo!
- Change palette slightly?
- NEED DYING FRAMES.
-
- Mutant marines
- Hybrids
-
- same as ordinary marines but with
- some sort of mutant growth on head etc.
-
- Fires a rifle-type weapon (no bullets
- visible) so a single frame with small
- gun flash and front illuminated. Also
- in a different pallete to the player 2
- graphics. Use existing marine graphics
- as basis for this enemy.
-
- ALSO NEED DYING FRAMES FOR PLAYER 2
- AND MUTANT MARINES.
-
- Sounds:
-
- gargling dying sound (avail)
- shooting sound (avail) *
- shuffling walk (?)
- Scream of pain (muffled)
- Gurgling sound (as he wanders around)
-
- Flying pink balls:
-
- Floaters
-
- Palette redesign needed. Need other
- anim frames (only one in each direction
- at the moment) + dying and shooting.
-
- Large humanoid with blade hands:
- Second Generation Cyborg Hybrid
-
- 128*128 pixels? Probably, for detail.
- Special move: blade slash close up.
- (3 FRAMES)
- Firing: At range, points other arm and
- fires volley of automatic fire. (1 FRAME)
- Also: pushes back arms (like someone
- skydiving) and fires large burst of plasma
- bolts(1 frame) from face/chest area
-
- NB: Frames for this alien should be RUNNING
- not walking.
-
- Very hard to kill, this one. Also very big
- and tall. Probably used for a mid-game
- big baddie (perhaps two or three of them in
- a specially designed level)
-